그래픽1 다중광원과 그림자 구현하기 (Multiple Light and Shadow) - 스폿라이트 https://learnopengl.com/Lighting/Light-casters LearnOpenGL - Light casters Light casters Lighting/Light-casters All the lighting we've used so far came from a single source that is a single point in space. It gives good results, but in the real world we have several types of light that each act different. A light source that cast learnopengl.com 위 튜토리얼을 참고한 글입니다. 처음부분은 스폿라이트에 대해 튜토리얼 내용그대로 설명하겠습.. 2021. 8. 6. 이전 1 다음