렌더링2 다중광원과 그림자 구현하기 (Multiple Light and Shadow) - 스폿라이트 https://learnopengl.com/Lighting/Light-casters LearnOpenGL - Light casters Light casters Lighting/Light-casters All the lighting we've used so far came from a single source that is a single point in space. It gives good results, but in the real world we have several types of light that each act different. A light source that cast learnopengl.com 위 튜토리얼을 참고한 글입니다. 처음부분은 스폿라이트에 대해 튜토리얼 내용그대로 설명하겠습.. 2021. 8. 6. Cascade Shadow Mapping 구현하기 https://ogldev.org/www/tutorial49/tutorial49.html Tutorial 49 - Cascaded Shadow Mapping Background Let's take a close up look of the shadow from tutorial 47: As you can see, the qaulity of the shadow is not high. It's too blocky. We've touched on the reason for that blockiness at the end of tutorial 47 and referred to it as Perspective Aliasi ogldev.org 기본적인 튜토리얼은 위 내용을 기반으로 구현했습니다. 다른 여러 문서들, 깃.. 2021. 7. 27. 이전 1 다음